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TV REVIEW

HOT WHEELS LET’S RACE: Season One

Fast cars, big hearts, and lessons worth learning.

2024(Not yet rated)Animated/Action Adventure
Worth watching.
PRODUCTION QUALITY ★★★★ 4 / 4 Bright, lively, well-crafted family animation.
FAMILY CONTENT Family +1 on the +4 to −4 scale Good for the whole family, with a little caution for your youngest viewers.
CONTENT LEVELS NONE → HEAVY
Language None
Violence Light
Sex None
Nudity None
BEST FOR Kids and families who love action, racing, and clear moral lessons.
NOT FOR Very young children who might be frightened by menacing creatures or copy the danger onscreen.
CONTENT IN ONE LINE Some scary creatures and cartoon peril, a "special powers" magic element and a brief ghost-car scare, plus light bullying and mild scatological humor — all inside a strong, warm-hearted moral story.
SHARE f 𝕏 ✉ ⧉

Should You Watch It?

Here's the good news up front: this one earns its place on family movie night. Netflix's animated take on the classic Hot Wheels toys is fast, colorful, and genuinely well made, carried by a lively voice cast and plots that clearly have a second season in mind. Every character has a purpose, and every one of them grows.

Better still, it means to teach. Each episode lands a lesson — honesty, bravery, teamwork, good sportsmanship, saying sorry when you've blown it — and the show consistently shows bad behavior earning bad consequences. The moral heart here is strong and unmistakable.

The one thing to weigh is your youngest child. A giant cobra, an octopus, and a dragon turn up and may frighten little ones, and the racers survive falls and crashes that would be deadly in real life. If your children are old enough to know cartoon stunts aren't real, gather everyone around. If not, sit close and enjoy it together.

The Story

NO SPOILERS — WE KEEP THE SURPRISES

Coop and his pals — Sparks, Mac, Brights, Axle, and Sidecar — are picked for a racing camp at the Hot Wheels Ultimate Garage. The goal: collect the most flame badges as their skills are tested, and earn the coveted title of "Camp Champ."

The pressure stirs up rivalry, but their mentor, Dash Wheeler, is there to guide them — rewarding what's right, penalizing what's wrong. And racing isn't the only thing on the schedule: the town's anti-auto menace, Professor Rearview, has plans of his own.

Is It Any Good?

Four stars, and it's the whole package for what it aims to be. The animation is bright and engaging, the action is plentiful, and the voice cast brings real life to the screen. The show delights in its source material — those signature orange tracks and popular cars like "The Carbonator" and the "Rodger Dodger."

The art style isn't especially original; it looks a lot like other animated shows such as GO, DOG, GO! and PJ MASKS. But it's polished and it works. What sets it apart is the writing: the plots are thought out, built to carry into a second season, and every character earns meaningful development, whether on their own or as a team. This is well-crafted family television that respects both its young audience and the lessons it's trying to teach.

The Worldview

This is a show with a strong and consistent moral spine, and that's its finest quality. Across the season it encourages honesty, bravery, responsibility, good sportsmanship, teamwork, good leadership, apologizing when you've done wrong, overcoming fears, refusing to assume the worst of others, being original instead of copying, making sacrifices, and being a good friend. It discourages over-competitiveness and fighting — and it always shows a negative consequence when characters misbehave. Coop and his friends learn, again and again, that the people around them matter more than the trophy.

A few things are worth a parent's awareness. Each Hot Wheels car has a "special power" that works like magic, though the word "magic" is never used. One episode features the "Bone Shaker," a car rumored to be struck by lightning and turned into a self-driving ghost — but by the end there's no ghost at all, and the mystery is explained away. There's also light bullying among a few characters, at its worst some racecar sabotage and name-calling ("babies"), plus a bit of brief, light scatological humor.

The show's best instinct — that character and friendship outrank winning — echoes something Scripture says plainly. "Let each of you look not only to his own interests, but also to the interests of others" (Philippians 2:4).

Movieguide® worldview codes: BBB, CC, O, V, M — preserved for our database, awards research and the annual Report to the Entertainment Industry. What the codes mean →

The Content Guide

The specifics — spoilers included by nature — so you can judge for your own family.

Dominant Worldview and Other Worldview Content/Elements

Very strong moral worldview displays and promotes many moral, redemptive values, such as loving one’s neighbor, apologizing when one has done something wrong, good sportsmanship, honesty, being original instead of copying others, responsibility, bravery, working together, overcoming fears, not to assume the worst of others, being a good leader, making sacrifices, and being a good friend and discouraging over-competitiveness and fighting and always shows a negative consequence for such behavior, but there is a somewhat magical element where the cars have “special powers,” and one car is believed to be a “ghost car” until it’s proven otherwise

Foul Language

No foul language, but there is some brief, light scatological humor

Violence

Some light cartoon violence such as scenes of danger and peril, and the young racers occasionally fall in their cars from a great height, plus there are some scary creatures such as a menacing-looking giant cobra, an octopus and a dragon

Sex

No sex

Nudity

No nudity

Alcohol Use

No alcohol use

Smoking and/or Drug Use and Abuse

No smoking or drugs;

Miscellaneous Immorality

A boy tries to sabotage another character by putting something in his engine, but it backfires, and he is quickly remorseful and takes responsibility for his actions.

Talk About It

Four questions for the couch, the commute, or the couple bingeing it together.

01

Dash Wheeler teaches the racers that integrity matters more than winning. Why is it hard to do the right thing when a trophy is on the line — and what does it look like to keep your word when it costs you?

Proverbs 11:3 · Micah 6:8
02

When one racer sabotages another's car, he quickly feels sorry and takes responsibility. What's the difference between just feeling bad and truly making things right?

Luke 19:8–9 · James 5:16
03

Coop and his friends learn that the people around them matter more than the flame badges. Who are the people in your life that matter more than winning, and how can you show them this week?

Philippians 2:3–4
04

The show praises being original instead of copying others. How has God made you different from everyone else, and why is that worth celebrating?

Psalm 139:13–14

The Final Word

This one's a keeper for family movie night: fast, funny, beautifully made, and built around lessons worth learning. Just keep an eye on your littlest viewers — those scary creatures and daredevil crashes can rattle small hearts. For everyone else, it's worth watching, and worth talking about afterward.

THE VERDICT Worth watching.

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