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MOVIE REVIEW

SMURFS

A kind-hearted message buried under messy, frustrating execution.

2025PG92 minutesParamount Pictures/Paramount GlobalAnimated/Fantasy/Musical Comedy
Wait for home.
ENTERTAINMENT QUALITY ★★★★ 3 / 4 Colorful but confused and hard to love.
FAMILY CONTENT Discernment −1 on the +4 to −4 scale Fine for most families, but caution advised for younger or more sensitive children because of the occult elements woven through the story.
CONTENT LEVELS NONE → HEAVY
Language None
Violence Light
Sex None
Nudity Light
BEST FOR Families with older pre-teens who want a movie about kindness, self-belief, and finding your place — and won't mind a little magic and mayhem.
NOT FOR Younger kids sensitive to wizards, spells, and portals, or anyone hoping for a tight, memorable, well-executed story.
CONTENT IN ONE LINE Light occult content (spells, chanting, evil wizards), an origin story that swaps God's creation for four magic books, a startling animation-style violence beat, mild scatological humor, and an overall messy, unmemorable execution.
SHARE f 𝕏 ✉ ⧉

Should You Watch It?

Here's the honest answer: this one can wait until it's streaming. SMURFS means well. It's built around a genuinely good message — that you don't have to have a flashy talent to matter, that loyalty and courage count, that failure isn't fatal. There's sacrifice here, and forgiveness, and a village that shows up for each other.

But the execution doesn't match the heart. The plot is predictable, the tone lurches between heartfelt and slapstick without warning, and the humor is hit-or-miss. A blend of animation styles — 3D, Claymation, 2D, live action — sounds inventive but plays confused on screen, and the marketing doesn't help viewers know what they're getting.

Add in some light occult trappings — magic spells, portals, an origin story that quietly replaces God's creation with four magical books — and this becomes a movie best watched at home, where you can talk through it, rather than a must-see in theaters. Good bones, disappointing build.

The Story

NO SPOILERS — WE KEEP THE SURPRISES

No Name is the one Smurf in Smurf Village without a "thing" — no special talent, no role, nothing that makes him stand out. When a beam of magic he accidentally unleashes draws the evil wizard Razamel straight to the village, Papa Smurf is kidnapped, and No Name and his friends are pulled into the real world on a rescue mission that carries them from Paris to Australia, gathering unlikely allies along the way.

Is It Any Good?

Three stars means real strengths sitting alongside real disappointment. The animation blend is ambitious, the message is sincere, and moments between No Name and Smurfette land with genuine warmth. Razamel and his sidekick Joel have decent comic chemistry.

But the film doesn't know what it wants to be. Tender scenes get undercut by tonal whiplash — including a traumatic flashback played for laughs — and the story leans on "smurfisms" so heavily they wear thin. The climax resolves through a convenient magic fix rather than through the loyalty the story spent its runtime building up, which undercuts its own theme. It's a colorful, well-intentioned movie that never quite pulls itself together.

The Worldview

SMURFS gets a lot right at its center: a strong moral worldview where good triumphs over evil, characters who are loyal to and support one another, a character who gladly sacrifices himself for his friends, and others who forgive a friend who hid the truth from them. That's a genuinely Christian shape for a story to take, even if the film never names it as such.

Where it departs from that shape is worth knowing before you watch. The village's power comes from magic spells, evil chanting, and portals to other worlds — light occult content throughout. More notably, the film explains its universe's origin through four magical books rather than a Creator, which quietly counteracts the biblical account of God making the world. A humanist multiverse, where characters hop between universes at will, sits underneath the story as well.

One more note, stated plainly and once: the film leans on pop star Rihanna's involvement in its marketing, but her more mature vocal style is a mismatched fit for the optimistic, friendly Smurfette she voices — a casting choice that works against the character rather than for her.

Underneath the plot is a real ache worth naming: the desire to know you have a purpose, a "thing," even when you can't yet see it. Scripture answers that ache better than any magic book can: "For we are his workmanship, created in Christ Jesus for good works, which God prepared beforehand, that we should walk in them" (Ephesians 2:10).

Movieguide® worldview codes: BB, C, O, FR, H, V, N, M — preserved for our database, awards research and the annual Report to the Entertainment Industry. What the codes mean →

The Content Guide

The specifics — spoilers included by nature — so you can judge for your own family.

Dominant Worldview and Other Worldview Content/Elements

Strong moral worldview where good triumphs over evil, the main characters support and are loyal to each other, evil is punished for its wrongdoings (though not all evil characters get their just desserts), plus some light Christian, redemptive content such as one character gladly sacrifices himself for his friends, and characters implicitly forgive one character for hiding the truth by saving him, light occult elements with use of magic, spells, evil chanting, plus movie explains that the world began with four magical books, which counteracts the Christian view of God creating the world, and a humanist multiverse is portrayed where characters can travel through portals to other universes

Foul Language

No foul language, but several uses of “smurf” or other words to replace obvious obscenities (“What the shell,” “that’s a load of Smurf,” “Smurf it,” “I can Smurf that Smurf up,” the list goes on), and some scatological humor such as “I think I just smurfed my pants”

Violence

Lots of light action and comic

Violence

instances of reckless car driving, various magic attacks like laser beams, chase sequences (in one, the Smurfs are chased by real-life dogs and are nearly hit by zooming motorcycles and a street cleaner), a character’s hand is squashed in a machine, and he’s in pain, one character hits his head on a water cooler, one character lets go of a cliff and falls into a portal, presumed dead, several characters are sucked into an ominous portal, one character is injured and rendered unconscious, a cat transforms into a large flying beast, giant stone creatures come to life and fight Claymation versions of the characters, one Claymation character’s arms are ripped off and stuck back onto his face, and the same character rips off his leg and chucks it at another character (this is actually quite shocking compared to the other light violence because it’s unexpected and in a different animation medium).

Sex

No sex, but a Smurf makes an implicit comment to his former lover (“We’ll always have Paris”), to which the Smurfs respond with oohs and teasing kissing sounds

Nudity

Natural upper male Smurf nudity, clothes are knocked off a character but all you see is his back as he’s sent soaring

Alcohol Use

No alcohol use, but the Smurfs go to a club (disco), and there are colorful drinks served that are likely alcohol

Smoking and/or Drug Use and Abuse

No smoking or drugs;

Miscellaneous Immorality

Light miscellaneous immorality, where one character’s brother expresses care for him, and the character doesn’t return it and instead insults and abandons his brother, a character betrays his team while opting for ultimate power, but he’s shown to be in the wrong and is punished for it, light dysfunctional family portrayal: Smurfette is revealed to have been part of the evil wizards’ family, though it’s clear she doesn’t associate with them and is wholly part of the Smurf group, and a character hides important information that later is revealed, which leads other characters to be angry with him for not telling them the truth.

Talk About It

Questions for the drive home, the dinner table, or the youth group.

01

No Name spends most of the movie believing he has no special "thing" to offer. Where does the Bible say our worth and purpose actually come from?

Ephesians 2:10 · 1 Peter 4:10
02

One character sacrifices himself for his friends, and others choose to forgive a friend who hid the truth from them. Why are sacrifice and forgiveness so central to how Christians are called to treat one another?

John 15:13 · Colossians 3:13
03

The movie explains its world's beginning with four magic books instead of a Creator. How does that compare with what Genesis says about how the world actually began?

Genesis 1:1
04

The Smurfs travel between real and fantastical worlds using magic and portals. How can families talk honestly with kids about the difference between imaginative fantasy and things Scripture warns against, like occult practice?

Deuteronomy 18:10–12 · Philippians 4:8

The Final Word

SMURFS has a kind heart and a message worth teaching — but a messy, frustrating film wrapped around it. Save this one for a home viewing where you can pause, talk, and steer the conversation toward the good stuff. Our answer stands: wait for home. Looking for something to watch together this week instead? Start with our latest family-friendly picks.

THE VERDICT Wait for home.
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