TRON: ARES
A dazzling sci-fi thrill with a surprisingly strong pro-life heart.
Should You Watch It?
Here's the short version: this is a very good movie with a message worth cheering, built on action too intense for young kids.
TRON: Ares takes a franchise built on light and circuitry and gives it a soul. A digital soldier, created to kill, starts to value the life he was never meant to have — and rebels against the man who made him rather than take an innocent life. That's a rare thing for a modern blockbuster to say out loud, and it says it with real conviction, backed by lots of action, sharp humor, and impressive spectacle.
The cost is a PG-13 movie's worth of violence — war machines, explosions, a stabbing — and some foul language, including a strong profanity. None of it is gratuitous, but none of it is for children either.
If you're an adult or have teenagers who can handle intense action, this one is worth the trip. If you're deciding for younger kids, wait — or skip this one for them.
The Story
NO SPOILERS — WE KEEP THE SURPRISESComputer mogul Julian Dillinger wants to sell armies of digital soldiers and war machines to the highest bidder — with one catch he isn't telling investors: his creations can only survive in the real world for 29 minutes. His rival, Eve Kim, is chasing a different kind of breakthrough: a "permanent life code" that could make digital medicine and food last indefinitely — and save lives instead of ending them.
When Eve finds the code first, Julian sends his most powerful creation, the soldier Ares, to take it back by force. What Ares learns out in the real world is where the story really begins.
Is It Any Good?
Four stars means this one delivers — big spectacle, real heart, and a script that knows what it's trying to say. The action is strong and the special effects are impressive, but the film earns its praise through more than noise: it has humor, genuine emotional stakes, and a thematic backbone drawn straight from Pinocchio and Frankenstein. The comparison to Pinocchio is made explicit on screen; the Frankenstein echo runs underneath, as a created being comes to see more clearly than his flawed creator.
That's what elevates TRON: Ares above typical franchise filmmaking — a blockbuster with something to say, said well, and said with conviction rather than lecture.
The Worldview
This is a very strong moral worldview wrapped in neon and circuitry. The story pits a villain who sees digital soldiers as disposable weapons against a heroine who wants to use the same technology to save lives — and against a created being, Ares, who has to choose between them. When Ares comes to value life over his maker's command to take it, the film lands, deliberately, on the side of life. That's the whole engine of the story, and it's rare to see a tentpole blockbuster build its climax around a pro-life conviction this directly.
The film draws consciously on Pinocchio and Frankenstein — stories about creations who outgrow, and ultimately judge, their makers. Ares doesn't loathe his creator so much as recognize his creator's cruelty and refuse to participate in it. That's a meaningful distinction, and it gives the film's rebellion a moral clarity rather than mere self-interest.
None of this requires theology to enjoy, but it rhymes with one: every life carries worth its maker gave it, whether or not its maker honors that worth. "For you formed my inward parts; you knitted me together in my mother's womb... I am wonderfully made" (Psalm 139:13–14). A film that argues a created thing's life has value it didn't earn from its creator's convenience is, whether it knows it or not, arguing something Scripture already settled.
The Content Guide
The specifics — spoilers included by nature — so you can judge for your own family.
Dominant Worldview and Other Worldview Content/Elements
Very strong moral, pro-life worldview with a fight between good and evil where the villain wants to create digital soldiers and war machines for the highest bidder
Foul Language
Four obscenities (one “s” word, two “h” words and one “d” word), one GD profanity and 11 light profanities (mostly OMG as people react to events, situation, scares)
Violence
Strong and light action violence such as large flying war machine with two legs shoots down jets as the machine tries to capture the heroine, jets explode, war machines explode, soldiers and machines fire lasers, soldiers from the computer world ride digital, light beam motorcycles as they chase heroine, motorcycle and vehicle crashes, a laser wall created by motorcycles cuts a police car in two, heroine knocked unconscious, hero soldiers fights an evil soldier, evil soldier stabs a character
Sex
No sex, but there’s a potential romance
Nudity
No nudity
Alcohol Use
No alcohol use
Smoking and/or Drug Use and Abuse
No smoking or drugs;
Miscellaneous Immorality
Villain tries to steal new high tech code from his rival because she discovered it first.
Talk About It
Questions for the drive home, the dinner table, or the youth group.
Ares was made to obey Julian, but he chooses to value Eve's life over his maker's command. What does the Bible say about obeying human authority when it conflicts with what's right?
Acts 5:29 · Romans 13:1–5Julian sees his creations as tools with a 29-minute lifespan and no real value. Where else in life are people tempted to treat others — or themselves — as disposable?
Psalm 139:13–14 · Genesis 1:27The film draws on Frankenstein, where a creation comes to judge its flawed creator. What's the difference between rightly recognizing someone's wrongdoing and refusing to honor them at all?
Ephesians 6:1–3 · Acts 5:29Eve wants to use powerful technology to save lives; Julian wants to use it to sell weapons. What determines whether a new technology is used for good or harm?
1 Timothy 6:10 · Proverbs 3:27The Final Word
TRON: Ares is a blockbuster with genuine nerve — a franchise sequel that spends its spectacle on a question worth asking: what do we owe the lives we have power over? It earns its PG-13 with real intensity, so this one's for older kids and up, not the whole family in one sitting. Worth the trip — older children and up, with caution.